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The Roman Army of Antiquity- and of this game- was the toughest, most diverse, strongest, and most-disciplined force the known world had ever seen. This allows the SPQR to build those temples that other Romans can build. If you can tinker, you can modify the export_descr_building file of the data folder, and replace the romans_(house) with simply romans, or add romans_senate into the list. We build no temples, though, at least officially. We have our versions of the Olympians, plus cults borrowed from other lands and peoples. Rome worships all gods, and none in particular. There is a blacksmith to forge the ores coming from the nearby mines, and all of Rome can enjoy the gladiatorial games in our magnificent amphitheatre. The city barracks works hard to keep the hastati, principes, and triarii trained and ready, while on the practice field young men volunteer to become velites. The Senate meets in a governor’s palace, while in the Forum Romanum, the plebs can listen to the demagogues rant and rave over laws and proposals while they purchase bread and exotic items from other lands. The city has a firm stone wall girding its borders- built by King Servius Tullus a long time ago. It is the only city worth having, thus it is the only city you will control as our consul. Rome is unique, for unlike the other Roman cities, Rome is ruled directly by the Senate and People of Rome, popularly known by its initials SPQR. Central to the world central in Italia, she is a shining city along the Tiber. Our city of Rome lies in the center of the world, a perfect position from which to rule all. Once a small village built upon seven hills, Rome is now a city poised to take on the known world and win. Welcome, senator, to the Republic of Rome. In battle, their cavalry benefit from natural Gallic horsemanship, while the charisma and fighting prowess of their kings and chieftains make them formidable warriors, and earns them diplomatic respect amongst other barbarian tribes.Ladder Faction Overview: Senatus Populusque Romanus (SPQR) Noted craftsmen, the Arverni enjoy improved income from their artisans, as well as profiting from the Gauls’ expertise with gold-working. Maybe their destiny lies across the sea to Britannia, with all the Celtic tribes united under a single king? Or to the south, to finally put paid to the growing threat from Rome? Seemingly unstoppable en masse, Gallic tribes sacked Rome in 390 BCE and terrorised much of the Aegean as recently as 279 BCE, invading Thrace, Macedon and Illyria. Blending animism with a pantheon of greater, local and lesser household gods, the Celtic religion is one of the key factors uniting the disparate Gallic tribes. While many matters ostensibly fall to the Arverni's kings and chieftains, in reality, much is governed by the will of the druids, including declarations of war or peace. It is by fighting this way that leaders have earned their places: as champions, proving themselves in conflict. Heavily dependent on infantry, the Arverni make great use of javelins and the devastating impact of the charge, led by elite warriors such as Spear Nobles and Oathsworn. Prestige and power come from a man's abilities as a warrior and a leader as much as his lineage.
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Ruled by kings and tribal chieftains, but deferent to their druids, there exists a rigid social order amongst the Arverni. Far more than mere barbarian looters and raiders, they have a complex and sophisticated culture centred at Nemossos, their stronghold near the Gergovia plateau.
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Descended from a long line of Celts, the warlike Arverni are one of the most powerful tribes of central Gaul.